The launcher for games that talk to the live.
TopGames is an interactive game platform built for TikTok LIVE. Every game in our catalog was made to react to the chat. Gifts become powers, viewers become drivers, the community decides the outcome.
What we're building
There are millions of TikTok LIVE streamers in Brazil. Most of them play regular games on live and try to spark chat interaction with their voice alone. We went the other way: what if the game itself was built to respond to the chat?
Crivo is the word of the day that viewers help solve. TopArena is a fight where rose is heal, crown is super, rocket is combo. TopRacing is a race where chat throws lightning, oil, fog. Every game was designed around the same principle: the match shifts the moment someone sends a gift.
What keeps it online
Servers don't sleep. The moment you decide to go live could be 10pm, 3am, Saturday 6pm, Tuesday noon. For that to work, a lot of things need to stay on around the clock, and every one of those things has a bill due every month.
The monthly subscription is what pays for it. No investor fund, no in-game ads, we don't sell your data. It's you funding the project directly.
The infrastructure that keeps your live on its feet
- Server + login 24/7 online processes every login, every subscription and keeps the games connected without dropping.
- TikTok LIVE connection paid access to read gifts in real time we have to pay for official access. each connection has a cost.
- Database always online account, history, matches, ranking. all of it persisted so you don't lose progress.
- Game distribution charged per GB the launcher has to download from somewhere, and every gigabyte transferred to you is paid for.
- Premium voice paid per use the natural voice that reads gifts on the VIP plan is billed per character, not a free robotic voice.
- TopArena server dedicated the live fight with viewers runs on a separate machine so it doesn't take the rest down.
- Processing fee ~6% of the plan for every $32 charged on VIP, ~$2 go back to the payment processor just to run the card.
- Domain, email and monitoring annual renewal DNS, support email, certificate, alerts when something is down. All paid.
Whatever is left after that pays for continuous development, support and the new games in the pipeline. Without active subscribers, the server goes down and the live stops receiving gifts. So when you subscribe, you're not paying "to see the launcher", you're paying to keep this whole infrastructure standing.
Billing is processed by Paddle (card, PayPal, Google Pay or Pix). Cancellation is one click inside the launcher: no phone call, no forced retention, no "wait, special offer".
What guides us
- 01
Games that depend on who's watching
We don't make solo live-streamer games. We make games where the match only makes sense with an active chat. Gifts become powers, viewers become drivers, the community decides.
- 02
Honest pricing, no upsell
Three clear plans, all benefits listed upfront. Cancel anytime, no lock-in. Refund within 7 days and under 2h of playtime.
- 03
Runs on your machine, at your pace
Windows launcher, no cloud dependency to run the match, no hour limits. Updates in the background. You own your live.
Contact
For questions, support and refunds, reach out through the support channel. For partnerships, press or business proposals, email the address listed there.